Basic combat objectives
The abstract nature of classic D&D combat doesn't lend itself well to calling discrete moves and maneuvers. A lot can happen in a 10-second combat round. Combatants trade feints and parries, with weapons, shields, and body parts. They grab and push and trip. They try to pull dirty tricks like dust in the eyes or stomping on toes. They stumble, maybe fall down, maybe get back up. They may get dazed or stunned momentarily, but shake it off in the same round. All of this is distilled down to an attack roll and possibly a damage roll, because it's assumed the ultimate objective is to hurt the opponent. The specifics of how you get to that point are descriptive only, and don't need to be mechanically codified. I'm not saying you absolutely can't or shouldn't add mechanics for called shots, parries, trips, throws, dirty tricks, and whatnot, but it all runs counter to the idea of abstraction, that the actions of a round ultimately boil down to how much damage is d...