Overhauling the wilderness encounter system
The D&D wilderness encounter tables are a hot mess. That's the message from Eric Diaz at Methods & Madness , and he's absolutely right. It's a subject I've pondered a lot over the years, and I have some thoughts on the matter too. The post linked above covers the problem quite well, and I'd encourage you to read it. In brief, the tables are both wildly dangerous to adventuring parties, featuring ridiculous frequency of very powerful creatures such as dragons, and the encounters often aren't even terrain-appropriate. My own two cents' worth in the comments was that many of the encounters end up being utterly pointless as well, such as sea snakes on shipborne adventures. The next step in finding a solution is to identify what we'd like to see. Do we want random wilderness encounters at all? I'd argue that yes, we do, because hex crawls almost by nature consist of large swathes of unkeyed territory with nothing but a terrain symbol in the ce...