Modules in Hindsight: B11, King's Festival
From the second installment in the B series of modules to the penultimate one: B11: King's Festival, by Carl Sargent. Though it was not packaged with a rule set, B11 was billed as an introductory module, complete with DM advice and background information on the wider setting beyond the immediate environs of the module itself. While not a "bad" adventure, it lacks many of the greatest strengths of the earlier modules like B2, and leans on a lot of trends that deviate strongly from the earlier ethos of the game, making it a good module to contrast with the classic Keep on the Borderlands. Nowhere are these differences in ethos more evident than in the DM advice with which the book opens. To be sure, there are some good bits, but a great deal of it is geared toward running "scripted" adventures, including advice on how to keep players on the rails and how to get them back on if they insist on deviating from the path. That's a stark contrast to Gary's wisd...