How the BX Fighter got a raw deal (and what to do about it)
Allow me to preface this post with the (probably needless) statement that I truly love B/X D&D. It was the edition which introduced me to the game, and still the one I consider the most perfect in its RAW form as well as the most customizable. But it does have a few glaring flaws. They don't make it unplayable by any means, but they make certain elements perhaps less enjoyable than they might be (but see above about the ease of customization via house rules!) One of those flaws is the design of the fighter class relative to the other classes. In the rules as written, the fighter has three advantages over other classes: a d8 Hit Die, the ability to use any weapon, and the ability to wear any armor. You could add a fourth, better attack probabilities, but that doesn't kick in until 4th level, so for the first three levels, arguably some of the most fun to play through as well as the most vulnerable of a character's career, it doesn't count. Excepting Strength bonuse...