Ability adjustment tinkering
Is the B/X ability adjustment scale broken? Are adjustments of +/-3 too hefty? Sometimes I do feel that they are. What to do about it, though? We could go the OD&D route of reducing to a -1/0/+1 scale, but that means that being in the top quartile (a score of 13) is just as good as being among the best of the best in the top 0.5% (a score of 18). Another way I've seen is to use a similar scale, but bump to +2 at a score of 18, but that leaves everything in between undistinguished, and may even make that 18 even more coveted, fueling ability score inflation and min/maxing. There might be another way, though. I've been poring over the AD&D rulebooks recently, and one thing that intrigues me is how that game handles ability adjustments. To be clear, I am not a fan of how everything meaningful is packed into the extremes, with high scores generally garnering no bonus until at least a 15. What is interesting is how they split adjustments into distinct categories and then...