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Showing posts from September, 2021

Encounter metatypes

 Well, it's been months since I've written or thought much about D&D, and a lot longer since I've actually played it, but I've recently been mulling the idea of writing and publishing some sandbox adventure settings. In that vein, I've been thinking a bit about adventure design: specifically, encounters. Not combat encounters vs. roleplay encounters or anything like that, but the big picture way in which encounters are integrated into the matrix of space, time, randomness, and player agency that makes up the game. The encounter types listed below may be incomplete, but at least serve to illustrate how the different types of encounters serve different purposes. A good mix of encounter types ensures a balance between DM preparedness, unexpected twists and complications that enrich the game, and respect for player agency. Random: An encounter that occurs when and where the dice dictate, fixed neither in time nor space. It is procedurally generated during play by r