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Showing posts with the label fighter class

Another idea for the fighter

 Just a quick post about another idea I had for the fighter class, to give it a little more, well, "fight." This would probably be best used to replace the so-called "mook rule" (one attack per level vs. opponents less than one full HD) or "cleave"/"sweep" (make an extra attack when an attack kills the target.) In a nutshell, a fighter may make a single attack vs. a single target, per the rules as written, OR may make attacks against multiple targets, reducing the damage die used by one step for each additional target, to a minimum of d4. So, if a fighter using a d6 weapon is beset by a mob of kobolds, he could either make his usual single attack, dealing 1d6 points of damage if successful, or he could attack two different kobolds, making a separate attack roll for each and dealing 1d4 points of damage on each successful attack. If the fighter is using a d10 weapon, he could make attack a single target for 1d10 damage, two targets for 1d8 each, t...

How the BX Fighter got a raw deal (and what to do about it)

 Allow me to preface this post with the (probably needless) statement that I truly love B/X D&D. It was the edition which introduced me to the game, and still the one I consider the most perfect in its RAW form as well as the most customizable.  But it does have a few glaring flaws. They don't make it unplayable by any means, but they make certain elements perhaps less enjoyable than they might be (but see above about the ease of customization via house rules!) One of those flaws is the design of the fighter class relative to the other classes. In the rules as written, the fighter has three advantages over other classes: a d8 Hit Die, the ability to use any weapon, and the ability to wear any armor. You could add a fourth, better attack probabilities, but that doesn't kick in until 4th level, so for the first three levels, arguably some of the most fun to play through as well as the most vulnerable of a character's career, it doesn't count. Excepting Strength bonuse...