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Showing posts from March, 2021

Hit point inflation

 Way, way back in the long-ago days of the mid-80s, I was introduced to D&D through a copy of the Moldvay Basic Rules and the accompanying module B2: The Keep on the Borderlands. Before I ever worked up the courage to ask my siblings if they might like to play this game, I had read both books cover-to-cover at least a dozen times and thumbed through the most interesting bits still more, and they left some impressions. One of those impressions was a sense of scale regarding hit points. The average starting player character might have 7 or 8 if he were lucky, but maybe as few as 1 or 2 (though I did take to heart the suggestion that players be allowed to re-roll at 1st level only if the dice came up 1 or 2.) Lots of 1st-level NPCs had hit points below average for their class's Hit Die -- I recall plenty of Keep guards manning the walls with 3 or 4 hp. NPCs of 2nd level seemed quite tough with 7-10 hp or so, and those of higher levels with hp totals in the teens were real badasse...

Special wilderness locales

Tired of wilderness encounters with nothing but monsters? Here are some other interesting things a party might stumble across while trekking cross-country. A convenient list of 30 for those who have a d30 on hand. Use them by themselves or combine them with a monster encounter or terrain feature. (I'd recommend not using them all the time; perhaps a 1-in-6 or 1-in-12 chance per day of travel.) 1. Battlefield. The site of some forgotten battle of old, strewn with the rusted remains of arms and armor half-buried in the earth. Possibly haunted. 2. Enchanted tree. Its fruits produce the effects of a random potion at half-strength, but spoil a day after picking. Has 2d6 ripe fruits when found. 3. Faerie ring. Mushrooms growing in a circle. Will a character stepping into their midst be put to sleep by mischievous faeries or whisked away to a mystical forest? 4. Burial cairn. Whose eternal resting place is this?  5. Cache of supplies. A stash of iron rations, rope, torches, oil, or ot...

Where does that wilderness encounter happen?

 Wilderness random encounters in classic D&D are a little vague and generic. Determine the local terrain features and add some detail and interest to the scene of an encounter. d8 Clear, Grassland Forest Hills 1 Farmland Hill Hill 2 Copse Gully Ridge 3 Hill Dell Valley 4 Stream Stream Ravine 5 Pond/Lake Pond/Lake Stream 6 Wetland Thicket Gully 7 Pasture Glade Pond/Lake 8 Gully Burn Dell d8 Mountains River Desert 1 Ridge Rapids Dunes 2 Ravine Sandbar Wadi 3 Stream Wetlands ...