What's in a (spell) name?
So, I've decided on a new project: revamping the B/X spell lists to improve or replace seldom-chosen or un-useful spells and spells that are problematic for social/intrigue-style campaigning or world-building generally, add a few spells to fill gaps, and offer some alternatives for campaigns with less of an emphasis on combat (or at least on combat magic-users.) As I've been sifting through the lists and pondering changes, I've noticed some odd things about spell naming conventions. As one might expect from compilations of spells created by various authors at various points in time, there's no real unifying principle behind it. We have spells with wonderfully evocative names like Knock and Haste, which don't tell you what the spell does in so many words, but for which the association is easy to remember once you do know. We have blandly prosaic names like Wall of Fire, Water Breathing, and Remove Curse - exactly what it says on the tin, as it were. We have weirdly s...