Spell casting systems and resource management
A character's spells are an important resource, both for the individual and the party. As such, a big part of the game's challenge comes from managing them well, and different schemes offer different incentives in play. Below, I compare and contrast the differences between some common spell casting systems, with special attention to their effects on resource management and player decision-making. Prepare and forget : The by-the-book method for most older editions of D&D and their modern clones and simulacra. Choose spells for your caster to prepare or memorize each day. Those are the spells you get, and when you cast one, it disappears from the caster's mind until prepared again after a full rest. You can choose to prepare multiple instances of the same spell, if you want to be able to cast it more than once. In theory, this is Hard Mode resource management: your spells are limited and you have to choose them in advance, with imperfect to nearly nonexistent f...