How to do D&D races right (and wrong)
Yesterday, I read this post at DM David, talking about the evolution of the non-human player character races in D&D. (He focuses much more on 5E and modern sensibilities than on anything I'd call old school, but generally has interesting things to say, even if not always directly useful to an old schooler such as myself.) Of course, I have some observations and opinions of my own on this topic. On the one hand, we have D&D's most prominent founder, Gary Gygax, whose preference for a human-centric game prompted him to impose strict limits on the demihuman races. On the other, we have modern games, in which almost anything distinguishing dwarf, elf, halfling, or other fantastic folk from humankind is to be spurned as too restrictive to player freedom, if not somehow a manifestation of real-world racism. I reject both those views. I can certainly respect Gygax's affection for human-centric fantasy, emulating some of his favorite literary sources (which, as I underst...